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Armagetron advanced server
Armagetron advanced server













armagetron advanced server

ARMAGETRON ADVANCED SERVER FULL

So you can go ahead and do MAX_OUT_RATE 5.3333333 and MAX_CLIENTS 12 and your full server will need all available upstream bandwidth. Let's assume you want to have a maximum of 12 players on your server. That's also using the recommended minimum setting. Since you can't have 2/3 of a player, that's 10 players. That converts to 64 kilobytes/second of upstream bandwidth. You have 512kbit/sec of upstream bandwidth. You can test your internet speed by visiting one of the websites in the resource section at the bottom of this page. Keep trying until you get to the highest number for the number of players. On the other hand, if you come out near 20, then try a higher number. If you get a really large number, such as 3000, then you probably don't need to worry about limiting bandwidth. :) Then figure out how much of that you want your game server to use. To calculate how many players to limit on your server, you need to know how much upstream bandwidth you have. 6 is considered minimum for a production server. If you set it to 4, there will be some lag at the beginning of the round. Often times this will be very expensive- if you wanted to keep the server at home, it could be hundreds of dollars a month! Services like Lightfoot Armagetron hosting allow you to run your server on a low latency business-class connection in a server datacenter for a very small fraction of the price, often less than 10% of what a T1 would cost even for a 32-slot server.īandwidth is measured in kilobytes per second and is controlled by MAX_OUT_RATE. Obviously the hops on the player's side will still be there, but this can cut out extra hops on the server end. The only solution to this is to locate your server on a business-class connection with a direct path to the internet. Overall, that means your gameplay can cross as many or even more than 16 hops, each one adding more lag! This means that if both the player and the server are on a residental connection, you might have 5 or more hops to get out to the internet, some variable number of hops actually on the mainstream internet, and then another 5 or more hops to reach the server. Generally, these connections are directly connected to an ISP's network, which is then uplinked to the larger internet as a whole.Īs a result, there are a number of hops and latency just to get out to the internet. Most people just have a normal residential internet connection, often cable or DSL, at home. The simple fact is, there's a certain amount of lag you can't fix. Don't go and transclude the variations page, it's not helpful here! This section needs actual helpful stuff, settings and the like, for game variations. Here you will find more information on what you can and can't do. There are a number of combinations of settings that make for interesting variations of the game. 2.4 Other network settings that affect lag.















Armagetron advanced server